Display and reading settings

Make the story comfortable to read — text size and style, light and dark, styled themes, colorful backgrounds, high contrast and more.

All of these live in an adventure's Settings (the gear icon) under Gameplay → Display.

Text#

  • Text size — Normal or Large. Large makes the whole interface about a quarter bigger, not just the story.
  • Text style — Print (a book-like serif, the default), Clean (a modern sans-serif) or Hacker (monospace).

Theme#

  • Theme — Dark (the default) or Light.
  • Styled themes — a full palette swap: background, text, buttons and borders all change together. Choose from:
Theme Feel
Ironwood Warm browns with an amber accent
Voidglass Deep indigo with a violet accent
Emberfall Near-black with a fiery red-orange accent
Verdant Dark forest green with a leafy accent
Tidewater Deep navy with a bright blue accent

To go back to the plain look, choose Dark or Light again.

Other options#

Setting What it does Default
Colorful Tints the background using colors from your adventure's cover and generated images. With the Dark theme, it also shows a soft, blurred version of the cover behind the story. On
High contrast Stronger text and border contrast; works with either theme. Off
Text animation Streams responses in as they're written, instead of all at once. On
Story markdown Shows bold and italic formatting in the story. On
Follow latest text Scrolls automatically to new turns. On
Compact buttons Smaller buttons for more room on screen. Off
Context warning Lets you know when older turns are dropped to fit the context budget. See Memory, context and the story summary. On

A few more reading tweaks#

Under Gameplay → Models → Prototype there are three small formatting options:

  • '>' markers on actions — adds a > before your Do actions when they're sent to the AI.
  • Action paragraph spacing and Continue paragraph spacing — adjust how line breaks are handled.

Narration speed and volume are under Gameplay → Narration — see Narration (read aloud).