Editing, undo and branching timelines
Click any passage to rewrite it, undo or rewind to any point, and hop between alternate timelines — nothing is ever deleted.
Your story is never set in stone. You can rewrite any passage, rewind to any moment and try something different — and RPGCortex keeps every path you've taken, so you can always go back.
Editing a passage#
Click any part of the story — the narrator's text or your own ➤ line — and it turns into an editable box right where you clicked.
- Click away to save.
- Press Esc to cancel.
- Ctrl+Enter (or Cmd+Enter on a Mac) also saves.
You can also use the small tools under each passage (they appear when you hover on desktop, and are always visible on touch screens):
- Edit — edit the narrator's text.
- Edit input — edit your own line for that turn.
- Rewind to here — see below.
- Inspect — on turns where it's available, shows what was sent to the AI for that turn, broken down by category (instructions, State Cards, recent history and so on).
- Report — tell the team about a problem with that passage. See Reporting and blocking.
Edits change the words, not the game state#
Editing a passage changes its text only. If the narrator said you found 50 gold and you edit it to 500, your inventory doesn't change by itself. Edited turns show a state not synced badge with a Sync now button — press it to have the game state re-read from your edited text. You can also fix stats and items directly in the Stats panel.
Editing also refreshes the story's memory of that point — see Memory, context and the story summary.
Undo#
The Undo last turn button in the header steps the story back by one turn. You'll be asked to confirm: "Rewind to the previous turn? What comes after stays as a branch you can come back to."
Rewind to here#
To go back further, use Rewind to here under any passage. The story jumps back to that point, and whatever came after is kept as a branch.
Branching timelines#
Every time you undo, rewind or retry and then carry on, RPGCortex remembers both paths. That's a branch.
When a passage has alternatives, you'll see a branch button beside it — for example 1 other branch or 3 other branches. Click it to see each alternative with its date and the start of its text, and pick one to jump to it.
- Nothing is deleted. Undo, Rewind and Retry all keep the old path.
- Picking a branch takes you to that alternative passage. If that branch went on for more turns, you'll find them as branches from there.
- The story's automatic summary and memory always follow the branch you're on, so the AI doesn't get confused by paths you abandoned.
In multiplayer#
Editing, Undo, Rewind, Sync and switching branches are host-only. Other players can still Report a passage.